PREVIOUSLY IN SUBSTITUTE JUSTICE:
A Green Lantern ring came to Earth to choose substitutes for the Justice League. The League is engaged in protracted battle far from Earth, and wishes the Earth to be defended while they are away.
The ring had icons of each of the Leaguers and bade the random persons it chose to select one.
Vina (Virginia) took the Hawkman icon, becoming Lady Hawk.
Greg (Mike Hichborn) took the Flash icon.
Roy (NPC) chose Green Lantern.
Chin-Su (Joe Hichborn) chose Plastic Man.
The new heroes fought Sinestro and Libra, a man who planned to split their new powers in half and keep half for himself. He got the leftover icons, but Vina escaped her captivity and seized the Superman icon, which partially imprinted her with Superman’s powers before fading away.
Elsewhere in the world, other people were approached by the ring:
Quinn (Andy O’Neill) picked Wonder Woman, and was partially imprinted, because he’s a man. Thus, his powers are similar to Wonder Woman’s but not quite as strong.
Zipperneck (NPC) chose Superman, and was partially imprinted, because he’s evil. Ditto to the above.
The Phantom Stranger rounded up the final substitutes:
Cap’n Bill (John) picked Aquaman.
Sam Skeptic (Orville) chose Zatanna.
Jimmy Olsen (Juss) picked Superman, and was partly imprinted, because he’s a kid. So partial Superman powers, which is still pretty darn super.
Kasumi (Jagi) chose Wonder Woman, and being a woman from a traditional culture, got most, if not all, of Wonder Woman’s powers.
Therefore, most of the icons have finished their work and have disappeared. The Batman and Cyborg icons have not been used; we don’t know exactly where they are. They can’t be still in the ring, because Sinestro destroyed the ring, hoping to get the leftover powers, but didn’t.
All the new Substitutes have Justice League signal devices, allowing them to communicate, and also to locate the teleportation booths in every major city which allow access to the League’s Watchtower on the Moon.
The new Leaguers went into action against various villains, ultimately ending up in a running fight with a villain group called the Hexagon who have military-themed costumes and powers remarkably similar to the Avengers. They also have a teleporter, which makes a purple gateway and makes it very hard to catch them.
The Hexagon was trying to capture Superboy and had already captured Zipperneck. They had exposed Zipperneck to Kryptonite and were stealing his blood, so he wasn’t all that hard to defeat, really. They stole Superboy from Gorilla Grodd in Hawaii, but Cap’n Bill and company thwarted them.
So at present:
1. We do not know where the Hexagon headquarters is, or how their teleporter works. We do know the Brigadiers can summon the teleport portal, but it takes about thirty seconds.
2. We do not know the Hexagon’s plans. But we know they wanted Superboy and Zipperneck, and harvested Zipperneck’s blood.
3. Zipperneck was held at Cadmus, a secret government cloning facility, whose cruel surgeon Dr.Morrow was working, so he (and recovered papers) says, directly for U.S. President Lex Luthor.
4. We do not know the Hexagon’s entire membership, but they consist at a minimum of:
THE COMMANDER, a red-white-and-blue hero in green-brown-and-black camouflage. He is a master hand to hand combatant, has a variety of guns and knives, and a bulletproof shield. The evident field leader of the Hexagon.
STORMCLOUD, a red-bearded Viking with an axe that commands storms and produces lighting. His storm-command powers are equal to those of Cap’n Bill.
TANK MAN, in a green suit of flying armor with missiles and cannons.
BEE GIRL, who can fly, shrink, and inject poison with “stinger missiles”
THE HURT, a huge mottled-camouflage muscleman with poor diction. The madder Hurt gets, the madder Hurt gets. He told us so.
RAZORHEAD, who is stealthy and fires razor-sharp arrows.
As I myself have not been able to recover all the emails, this is the situation at the opening of Volume Two:
1. All the current fights have been resolved. Gorilla Grodd and Zipperneck are your prisoners. All of the Hexagon members have escaped via their teleport window.
2. All the Leaguers have made radio contact with each other, and therefore 3.
3. Have been able to come together in the Watchtower. In the great meeting hall, chairs with each hero’s logo are waiting. The only problem is who gets the Wonder Woman chair: Peltast, aka Quinn, or Kasumi, aka Kasumi?
Ah, but whatever force it was which preserved the Leaguer’s powers, or perhaps copies of their powers, has inscribed a crossed spear-and-shield logo on one of the chairs, clearly marking it for Peltast.
4. The scene opens with the Leaguers debating their next move.
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