Friday, April 20, 2018

The Stone Age:Against the Savages

"Hey Sam," Quinn says, "what exactly can you do with your magic? It would be nice to get a picture of exactly what we can and can't do as a team. And for that matter, I've acquired some gear here," he indicates the rope, tonfa, and other items, "and I honestly don't know what any of it does, other than the obvious. If you have any ideas what these things do, that might help."

Sam shrugs "Well, I can make or break something, control animate or inanimate objects, and, if i can say it, teleport between dimensions. my powers are only limited by how ease it is to say something. for example, it is easier to say rock break, then teleport me to the stone ages." he then looks at Anthro. after a moment of thinking he casts, "Eerf Orhtna." in hopes of freeing Anthro from his other spell.

And just like that, klim-bim, Anthro can move!

He takes off running sunwise.

Assuming the heroes follow him (please advise if you don't) Anthro fetches up in a forest clearing, with trees arching overhead. The White Witch, Karate Kid, and Tellus are suspended upside-down from vine ropes, while cavemen maneuver a wooden cage beneath them. Smoldering in the cage is a campfire.

"The smoke will dry the meat, allowing us to savor it for weeks to come!" says the young black-bearded caveman leader proudly. "None of it will go to waste!"

"But two of them are human," says another caveman. "Not meat."

"Human?" scoffs the leader. "With so little hair, and one as white as snow? Preposterous! Like the monkey, they are shaped like men without being men. Notice how they cannot speak, merely make bar-bar noises like dogs."

"I am sorry, my friends," the White Witch says, "but I prepared no spells useful for putting out fires, or untying knots!"

"It's okay, White Witch," says Karate Kid. "For some reason, our telepathic ear plugs aren't translating our words to these jokers. Ah, but here is the Justice League! Our ear plugs are based on their signal devices; perhaps they can talk to our captors."

Tellus, meanwhile, has his big green frog-eyes open, but appears to be unconscious. There are no bubbles in his water-filled helmet, as there were before.

Quinn knows they probably shouldn't mess with the past too much, so he's going to wait and see what Anthro does. That said, he'll be ready to lasso the three futurists and yank them to safety.

Chin-Su will, indeed, follow Anthro, staying just concealed outside of the clearing. "Anthro!" he hisses in a fierce whisper. "Friends NOT food! These your people?" he indicates the cavemen surrounding the futurists.

"No, Anthro friends not they," replies the dawn-man. "Savages, hurt Anthro friends."

He hefts a rock, taken from the undergrowth.

"Van-Darr!" Anthro exclaims. "The Dawn People land this -- you eat of our folk's fruit! Be away!"

Van-Darr, the black-bearded leader, sneers.

"Anthro," he says, "how easy you are to knowbefore. You come with three friends, and here had three more, whom I have taken. Came you once and together, you had six against my five, but coming in two times, you twice faced five with but three. Once again, I am the hunter, you but the game."

"Yes, Van-Darr, your warknowing outstrongs my people's warknowing. It has ever been so, in the time of my father and his father also. But you bring five men with spears and sticks, while I bring three with magic."

"Unkenning greatsounder!" Van-Darr crows. "Any man may wordsound magic, but only a magicman can seeshow magic! How does your magic do its magic, Anthro? Will you strike me down from where you stand, with no spear between us?"

"Yes," says Anthro, and throws the rock.

Van-Darr cries out and falls down. His men, seeing their leader struck down from beyond the reach of a tall man's arm, indeed, beyond the reach of the longest spear, run away in panic.

Van-Darr springs up, bruised but not broken.

"Magic indeed," he acknowledges. "But it is very hard work to kill Van-Darr."

He snatches up two sharpened sticks (none of the spears have stone points) and advances to one side of the Leaguers, so that he can come at the leftmost person (Quinn, as it happens) without the others coming to his aid.

3 comments:

  1. "As much as it pains me to say", Chin-Su mutters in an aside to his comrades, "We really can't participate in this fight. Who knows what effect on the progression of the human race we might have by tipping the scales of even ONE tribal battle? We need to save the others, and get out of dodge."

    ReplyDelete
  2. "Yeah," Quinn mutters back, "but how do we know our interference isn't already part of what actually happened? In that case if we *don't* interfere, THEN we'll be changing history."

    Louder, he says, "hey future people, solve a dilemma for us here. If we lay this Van-Darr guy out and save you, are we changing history or preserving history?" While speaking, he raises his shield in case Van-Darr strikes. He's going to back up, in a kind of a big circle pattern, hoping to get Van-Darr between himself and his (not bound) friends.

    Sure, he's Van-Darr is probably just a cave man with two sticks. But you never can be sure these days.

    ReplyDelete
  3. Sam thougt for a moment "Hay guys I have an idea!" he says at last "I think I have a way to save them without us changing history."

    He then shouts, "Esuod erif dna ekarb seniv."

    ReplyDelete

Super-Substitute Commo Check #2!

I think whatever went wrong with Blogspot is okay now; if I am right, you should be getting this message, and should also have got a message...